Unity make object disappear after time. How might I do this?-- UPDATE: I figured it out.
Unity make object disappear after time. When I run the app in Scene mode, I Jan 9, 2020 · Unassigned reference exception means you created an object but right now it’s not linked to anything or wasn’t properly assigned (it’s null). When I click on the Post object both the Post and the BlueCube disappear simultaneously. Objects disappear even if I’m not that zoomed in to them. I am trying to figure out how to make the bullet disappear after it exits the screen. The game works correctly only after the first start of the scene. In my game, I have text that appears (is set active) when a specific object is selected. I have already checked things like baking, occlusion culling, and the build settings, but I can’t figure out the cause. When the player collides with the mesh renderer, I have it to be turned on. GetComponent<GameObject>() is meaningless. Ask Question. SetActive (true); //Turn the Game Oject back off after 1 sec. legacy-topics. I can only make them appear if I find a sweet spot in the world for my camera or disable and enable the game object again. When I click on the BlueCube only the BlueCube disappears. How would I make them disappear after a set amount of time? Feb 19, 2020 · Questions & Answers. active = true;” to make the gameObject disappear, but when I set it to false, everything goes wrong. Range and if its value is greater than half make it appear if not let it stay disappear then call Invoke again to make it go forever you should play with values to reach what you need Feb 11, 2013 · Hey, I am very new to unity scripting, I wanted to make a 2d texture pop up on camera switch. It is also a shadow caster. I’m trying to use a Coroutine to do this, but it’s not working. I also want it to once the object is no longer in frame to reappear when the object is scanned again. destroy Mar 2, 2011 · How would I make them disappear after a set amount of time? var lifeTime = 1. Dec 15, 2019 · The interact button could have a trigger collider to know whether your close enough to the button. The lights are not static. . Jul 3, 2018 · However, the problem here is that when i set the banana tag object to false, it hides the upcoming randomly spawned bananas that have been spawned since the object is not active. Some of the names or the like might not be 100% correct in this example, but it should give you an idea of which part of the Unity API documentation to look around in. Feb 6, 2014 · How can I make an object invisible (or just delete) after a certain period of time? Use NGUI. Unfortunately, the object changes size, but does not return to the previous one. i have a scene with 2 cameras a fixed cam and a fps cam player can switch cameras using the gui (cam_switch) i have an empty object in scene where i have attached my GUI script and my Camera switching Script i am trying to add another pop up message everytime the camera switches, which stays for only Mar 28, 2024 · To make an object appear and disappear in Unity using C#, you can simply enable and disable the object's GameObject component. The time of occurrence of the object is to be determined. I have tried many different scripts. This does also apply in game mode so I would have to disable and enable my object at runtime to get it working. void Start() { StartCoroutine(ShowAndHide(laser, 3. 3 on the Quest 2 where nodes (sphere game objects) are connected with other nodes via line renderer objects. The text appears, but it never goes away. The only thing that works to make the object disappear is the function: “gameObject. Faiz_Abdullah February 19, 2020, 10:34am 1. Here is an example of how to achieve this: 1. I have saved it before running. Mar 27, 2018 · The behavior I want: I have food to collect. If you want it to be invisible but still interact with your scene, set renderer. • 3 yr. How do I go about just hiding the specific instance of the banana when it collides, instead of hiding all instances of the banana after the player has collided with one. public class TriggerObject : MonoBehaviour { public GameObject object; void OnTriggerEnter(Collider other) { object. enabled to false. Now you can count the time using coroutine. As soon as my game is launched, a video is started using Video Player. They disappear after 5 seconds and reappear after 2 seconds, to simulate somebody else takes it. 5f; void OffLogo() . Don’t try to do anything with them, it is almost certainly going to end badly, even if you transiently get something working. 4 days ago · Consider Destroy()-ed objects out of the game. gameObject and not the gameObject that is running this script. yield return new WaitForSeconds (1); //Game object Jun 27, 2019 · Hey guys. I’ve looked all over the internet and nothing works. Destroy gameObject is a very important part May 7, 2019 · hey guys , so im using the script down below to a cast ray on a collider to draw a line at run-time. Asked 4 years ago. I was using the Destory. Feb 15, 2016 · Hi everyone, First-time GameDev here. The wall to make disappear: public GameObject wallObject; 1. So what you could do is add a parameter to your coroutine, passing in the gameObject that it should really be destroyed: Nov 3, 2020 · You can simplify this code a lot. yield return new WaitForSeconds (14); //Turn My game object that is set to false(off) to True(on). SetActive(false); . Mar 16, 2022 · Hi all, I’m working on a network visualization with Unity 2020. GameObject is not a kind of Component. I’m making 2D game. But Unity keeps "seeing" the village even if it has quite big walls and a lot of trees between me and the village. I can get the explosion to work, and I can get the cube to disappear. If someone knows how to do this, please help. This will allow you to set the GameObject's Alpha to any number you like. However, after building the game, most of the objects in the world disappeared. Could someone help ? Aug 14, 2017 · I’m trying to create a platform that will disappear after a set number of seconds, once the Player steps on it. Have gotten decent at it, although not great. My example (for changes): public class scriptFlashingPressStart : MonoBehaviour { public Sep 1, 2016 · I want to make an object appear on collision, wait for a couple of seconds and make it disappear again. ago. ---I want it to disappear anytime it comes in contact with the Sphere object. How would I start a “timer,” so that after a certain duration after colliding, the objects mesh renderer would turn off and become invisible again until the next collision? I started reading things into Couroutines and IEnumerators, but May 12, 2021 · 1) Make sure your object is in the hierarchy, not just your project dock. Feb 8, 2015 · I need to know the best way to enable a game object after “WaitForSeconds” Here’s a Sample Code in C# IEnumerator Start () { //Wait for 14 secs. More Related Answers ; unity deactivate all colliders of a gameobject; unity objects disappearing when close Apr 2, 2018 · I’m using a button to make some text appear, but then I want it to disappear after 3 seconds. 0. Cast shadows On, no contribute to global Dec 13, 2023 · To fade a 3D GameObject, the assigned Material must have its Rendering Mode (top of the Inspector) set to either CutOut, Fade, Or Transparent, and in the case of Transparent, you can't make the object disappear entirely. You can do something like this: [SerializeField] float timeBetweenTargetSpawns = 3f; [SerializeField] float targetDestroyTime = 3f; IEnumerator spawnAllTargets; Nov 3, 2020 · Make a GameObject Constantly Appear and Disappear. How would I start a “timer,” so that after a certain duration after colliding, the objects mesh renderer would turn off and become invisible again until the next collision? I started reading things into Couroutines and IEnumerators, but May 12, 2019 · There is a lot of lag. Right now, I have: void OnCollisionEnter(Collision collision) in a script attached to the object I want to make disappear. This is the second game I’ve developed, an FPS game using 3D and URP. Below is what I have now. It did not work somehow… public class Coroutine : MonoBehaviour. To disable “this. My example (for changes): public class scriptFlashingPressStart : MonoBehaviour . Find ("MyObject") . using UnityEngine; using UnityEngine. text = “” after a certain amount of time. This is the code for the button: public GameObject helptext; public void OnQuestionClick(){ helptext. Asking on here was my last resort. I have a animation called “tyrant_zombie” and a “trigger” the trigger sets off the animation when I’m close to the “tyrant” (that all works great!) However, I would Feb 22, 2013 · This depends on your desired behaviour. I want the bomb to blow up and make the cube it hits and the semoflange disappear. Viewed 310 times. { . What I have so far Dec 4, 2017 · Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Nov 22, 2022 · go to your game object that plays animation > create new script and ignore on start & update > Add this code // object that would appear after animaton public GameObject obj; void showGameObject(){ objSetActive(true); } Dec 1, 2009 · Hi, I really, really, really need you guy’s to help me one last time. system March 2, 2011, 5:51pm 1. GameObject. 1) When I restart the scene. How to set up the code line, how to call the code line. SetActive (true); } and then this is the code that doesn’t work: using System Nov 21, 2015 · you can use Invoke to call appearAndDisappear on a time and use Random. I am in Unity 2D so what I did is simply changed their Z transform. Docs that may help you: time. active = false” but impossible to make the object reappear with this function. I hope this helped. In the script, create a reference to the GameObject component of the Nov 8, 2014 · I’m new to Unity, however, I have searched for hours for this and can’t seem to find the right solution. The essence of the bug is that there is an error: MissingReferenceException: The object of type ‘Transform’ has been destroyed but you are still trying to access it. Example Jan 15, 2015 · In my game, I have text that appears (is set active) when a specific object is selected. 0; function Awake () { Destroy (gameObject, lifeTime); } Here you go. Is there an elegant way to do this? Much appreciated. I do have a script that I have used to hide the video player Oct 7, 2024 · I have room with real time lights on the ceiling. Please, someone, help us! Jan 6, 2015 · Hi, First off im new to unity and just getting to grips with things. In addition, I would like the Enemy object to disappear after the collision. Collections; using System. I am making a game where I need these black rings to appear and disappear one after another. SetActive(false);” to destroy Destroy(this. But when they are not collected, they don’t stay active. SetActive(false); 2. I am hoping to make the video hidden after the video has finished playing to reveal my menu screen. Although looking at the instpector, you can see that . Jan 15, 2015 · radler470 January 15, 2015, 2:13pm 1. Select the object that has the script BorderConfirmBlinkingScript and in the inspector you should select obj and link to what your “obj” reference is supposed to be. Aug 14, 2017 · This ‘function’ will remove whatever game object you tell it to. However it is permanent. In our game, we have a few animated objects (Motion Path animations, made in Maya) but for some bizarre reason, I can only see the animations in Unity when the camera is rather far zoomed out. basnijhof01. When I built the game with May 18, 2022 · I want to make an object in Unity3D that just appears and disappears randomly a few times during play mode at certain times. Feb 1, 2018 · Then, reset your FOV zoom again (and again) so you can again “dolly” zoom at a speed/distance that (again) matches your scene and object scale (and so “culling” doesn’t make your objects disappear again!) The problem with this method comes when, at first, you won’t notice anything’s wrong when you mousewheel zoom a few times. Here is what I’m trying to do. I am pretty sure the lag is from the bullet not resetting the screen after reaching the end. This is what I tried: Aug 25, 2018 · Save a reference to your particle system when you instantiate it and the after whatever time call ParticleSystem. gameobject); I'm writing a script to make the target disappear upon touching the Sphere. Alternatively, if you are looking for something temporary, you could have propToUI. The code I’ve been using does nothing: public float Seconds = 2; void OnTriggerEnter(Collider other) { … Nov 28, 2017 · Hello, I’m trying to code a script that on “Input. SetActive(true); // Wait for a second object. I have just bought an office kit from the asset store. Next time use the search function because that has been answered several times. Gameobject function, but the issue is that I want the text to be able to reappear (and redisappear) multiple times, if the user selects it again. Been working on my scripting knowledge for a while now. There is also a lot of lag. When I collide with them, they should disappear and reappear after 2 seconds. Place the script on the canvas and drag the text to the canvasText slot. Modified 4 years ago. Instead, try to simplify your question to the point where it is answerable by strangers. deltaTime as to not make the fade speed FPS-based. The floor is static and the floor’s material has Receive Shadows checked, surface is opaque. UI; public class CanvasScript : MonoBehaviour { public Text canvasText1; void Start { Invoke("DisableText", 5f);//invoke after 5 seconds } void DisableText() { canvasText1. OnTriggerEnter won’t be sent unless one of them is a rigidbody. } //function onclick button. Apr 14, 2018 · How would I do this? I’m trying to get a door to disappear after 3 minutes, on a timer, and I’m unsure how to do this in C#! I know I should be making a true/false statement and if/then but I’m hesitant on its formulation. Thank you for all the help! GroZZleR April 14, 2018, 11:51pm 2. I’ve tried the code below added onto the text gameObject Aug 2, 2013 · Hi, First time asker… anyway, i’m aware that if you want to make a game object “disappear” you can use something like a “. I am looking to create a script that will essentially remove a gameobject (a platform) from the scene after the character is standing on it for a certain period of time, then after a certain time, reappear again after the player has left/fallen off of the platform. This is a nice example to use a Coroutine. deltatime, gameobject. active = false” command, but is there any way to make a gameobject disappear and then make a different gameobject appear simultaneously? (basically in the same click) Oct 18, 2024 · Hello, nice to meet you. It can be a default cube. Here’s a picture showing the scene view with the object getting cut off Jun 21, 2020 · Hi, I am using URP and have updated my Materials to Simple Unlit. Click on the dot in either Viewports or Renders (or both). To make a object disappear you can either disable the object so you can re-use it or you can destroy. This a quick code tip for Destroy gameObject with unity. } Feb 6, 2014 · How can I make an object invisible (or just delete) after a certain period of time? Use NGUI. Apr 14, 2015 · I have basic small game, not large, then I have GUI, after I’m done editing GUI, and try to zoom in on the small minimap, it disappears after distance, and it isn’t distance you can see anything except the map. This applies not only to the rendering but also to the colliders. However, I can’t make the bomb disappear (if I do Jan 21, 2016 · That script should work, you need to make sure one of the objects that’s doing the colliding has a rigidbody attached to it. Stop() or destroy it, depending on what you want. off_Logo. 2. You will see a dot beside the Viewports and Renders options. 2) Make sure your object is ‘disappeared’ (set active: false) when you play the project. Start a coroutine, call yield return new WaitForSeconds(time) and after that stop the particle system in whatever way you see fit. As the title says; I'm trying to make a gun script, I have the gun shooting as I wanted, but the cloned rigidbodies stick around, clogging up the game. public GameObject off_Logo; public float dead_logo = 1. The text is set active on a OnCollisionEntrer2D method on my player script upon colliding with the special level item. Feb 27, 2021 · Destroy(gameObject, 3); //it will disappear after 3 seconds. I don’t know what I’m doing to get this back, I’ll just press random buttons and I check if I can Jul 25, 2024 · The bug occurs in two cases. If you dont know what a coroutine is read about it, very handy things. If your object doesn’t disappear, check two things: 1) Make sure your object is in the hierarchy and appears onscreen when you play the project. Treasureman January 22, 2016, 1:05am Nov 13, 2023 · In this video we see how to make an object disappear in Unity using code instructions, to make this effect an alternative is to disable the renderer componen Nov 16, 2022 · Hi all, I start off my game with all object’s mesh renderer’s turned off. gameobject. I don’t know if there is some kind of setting or what but I’d like to know if I could make it stop doing that. 2) When I go to another scene and then come back. The gameObject disappears forever, the code never goes back in the “if” and so the Dec 3, 2018 · I am very new to using Unity and I am surviving off tutorials from YouTube. But now it’s getting irritating. Create a new script in Unity and attach it to the object you want to make appear and disappear. Range to make it a random time then on your appearAndDisappear to make it more random you can add a Random. The floor has Contribute to Global Illumination checked. Collections. With the following code a random cube is displayed and disappears after 3 seconds. It happened before. { [SerializeField] private GameObject laser; // Start is called before the first frame update. Between the lights and the floor I have a non-static object. Also i find that when i add some of the objects to the scene i cant move them until i untick Apr 30, 2012 · When I am trying to manipulate objects in the scene view they tend to disappear when I zoom in, which means I can’t do precise tweaks and things. If you want it gone completely, call Destroy(gameObject). I tried to make the whole city disappear when I'm too far away and reappear when I'm getting closer. 0f)); . I find that if add some of these objects to the scene and then test by running it in unity some of the objects disappear from the hierarchy/scene. Generic; using Jan 14, 2017 · What I want to do is have an object, once scanned by Vuforia’s AR Camera, to display an object but only for a few seconds, then disappear. So i’m using “gameObject. Set it to CutOut or Fade for now. TouchCount > 0” moves a gameObject to a certain position, does an animation and then makes the gameObject disappear. Its obviously no camera clipping Apr 29, 2021 · Hello to all! I’m doing a project where an object has to disappear and reappear from the game when we hold a click. Either make the object visible or invisible by checking or clearing its box and then click 'i' to insert a Apr 30, 2013 · I am using the Detonator set of parametric explosions and I have been having a lot of success with it (great download). But it should not be visible in the beginning and then appear several times. The relevant boxes should turn green. I’ve successfully implemented grab interaction with the nodes and can reposition them in the VR scene but when nodes are grabbed, the lines connected to them automatically disappear. Oct 8, 2016 · How to make an gameObject invisible and disappeared - Questions & Answers - Unity Discussions; unity - How to programmatically disable sprite renderer and mesh renderer in Unity3D? - Game Development Stack Exchange; How can I make a GameObject invisible while maintaining its interractivity? - Questions & Answers - Unity Discussions Apr 10, 2018 · I did occlusion baking and managed to improve it a bit. Threading; is unnecessary. I am trying to resize an object after a collision for a few seconds and then return to its previous size. SetActive(false); } } I have no idea how to make this to wait for a second… I didn’t figure out how to build in “yield Sep 1, 2015 · you can Invoke a method after a certain amount of time like this. Jan 10, 2019 · I want an object to disappear when I click on it. May 16, 2018 · I have an object: Player . If you are looking for temporary removal you could disable the text and enable it again later. Mar 2, 2011 · How would I make an object disappear after a set amount of time? Questions & Answers. Thank you for all the help! Nov 16, 2022 · Hi all, I start off my game with all object’s mesh renderer’s turned off. I have this script attached to both the Post object and the BlueBox object in the Inspector. I tried with this script but it doesn't work. I’m doing a platformer where one of the main mechanics is you have to pick up objects. Disable the Renderer component of the Wall then the collider so that other GameObjects can pass through it One quick way would be to have an object that instantiates objects after every t, then using another script, the object itself can Destroy() itself after t. enabled = false; } } Nov 19, 2016 · Basically you need to tell your coroutine that it should destroy the other. Deactive it. i got 2 questions: how do i make the line look smoother (it has some sharp edges now)? and second question : how can i make a regular game object follow the line i have drawn? (by the way i dont want to use Navmesh agents) using System. Hummm. You're not using threading, so using System. instantiate, gameobject. When I zoom in, they just disappear. wallObject. Jan 13, 2012 · Select the object and, in the Object Properties, open the Visibility section. I want the text to disappear after a few seconds. I imported time but I just can't seem to figure out how to use time. There is a special object in every level you need to pick up to move on to the next level. It's simply: Jan 4, 2019 · This should also be multiplied by Time. I am using the semoflange as a bomb and a stack of cubes as a wall. How might I do this?-- UPDATE: I figured it out. When I now move my camera, some objects of my scene disappear. Feb 9, 2018 · There are many ways to make an Object disappear in Unity. bsywg suf ehasb kcdew fgle bcfmcbj zhd uodera abxb vaxp